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This Article is From Aug 27, 2018

Inside Tencent’s Struggle to Bring World’s Hottest Game to China

(Bloomberg) -- Tencent Holdings Ltd., the world's biggest games company, needs some help from Fortnite, the world's hottest game.

Just a few months ago, Tencent reigned as the most valuable company in Asia, but it has since suffered a record stock plunge that has wiped more than $140 billion off its market value. The primary reason: The Chinese government unexpectedly froze the approval of new games, including Fortnite, stunning investors and even Tencent's management.

The move was a shock because no other major market operates with such unpredictable, opaque oversight -- the U.S. and Japan don't require any government sign-off for games. Yet China has grown into the largest games market in the world with $38 billion in estimated revenue. The industry is watching Tencent and its Fortnite dilemma to understand what comes next in a market central to everyone's fate.

“China is by far the strictest in the world,” says Serkan Toto, founder of the Tokyo-based game consultancy Kantan Games Inc. “Among the biggest gaming markets, China is the most difficult market to do business in from a regulatory perspective.”

China's regulators haven't given any explanation for the freeze. That's set off heated debate over whether this is a temporary halt due to a regulatory reshuffling or whether the government is preparing a broader crackdown on games, which have been widely criticized in state-owned media.

Tencent shares fell 1.5 percent Friday and are off about 13 percent this year.

Read More: China Is Said to Freeze Game Approvals Amid Agency Shakeup

Tencent and founder Pony Ma long benefited from their ability to navigate this regulatory maze. The company, based in the manufacturing hub of Shenzhen, operates the ubiquitous messaging service WeChat and uses the platform to promote games and other products. Tencent develops games and also licenses titles -- like Fortnite -- from developers for the China market.

Foreign companies need a politically savvy partner. All games go through a two-step approval process in China. First, they need to be registered with the Ministry of Culture and Tourism and checked for sensitive content. Then a second agency -- the one going through a restructuring and name change -- decides whether to grant a license and allow commercialization. The agencies bar content they deem too violent, sexual or otherwise inappropriate. The U.S. and Japanese governments, by contrast, let game makers introduce titles on their own, and industry-backed trade groups bestow ratings based on language or violence.

Tencent got stuck with one game, PlayerUnknown's Battlegrounds, part way through this process. It had the first approval so it let millions of customers download the mobile version of PUBG, but then it couldn't charge any money because it didn't have the second approval. In a conference call with investors last week, President Martin Lau blamed Tencent's profit shortfall on such snafus.

"If there are certain games that are popular but can't be monetized, then the revenue is gone," said Victoria Mio, co-head of Asia Pacific Equities at Robeco, which manages $195 billion in assets.

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